Windows apps
Collapse the table of content
Expand the table of content
Information
The topic you requested is included in another documentation set. For convenience, it's displayed below. Choose Switch to see the topic in its original location.

D3D11_VIDEO_PROCESSOR_RATE_CONVERSION_CAPS structure

Defines a group of video processor capabilities that are associated with frame-rate conversion, including deinterlacing and inverse telecine.

Syntax


typedef struct D3D11_VIDEO_PROCESSOR_RATE_CONVERSION_CAPS {
  UINT PastFrames;
  UINT FutureFrames;
  UINT ProcessorCaps;
  UINT ITelecineCaps;
  UINT CustomRateCount;
} D3D11_VIDEO_PROCESSOR_RATE_CONVERSION_CAPS;

Members

PastFrames

The number of past reference frames required to perform the optimal video processing.

FutureFrames

The number of future reference frames required to perform the optimal video processing.

ProcessorCaps

A bitwise OR of zero or more flags from the D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS enumeration.

ITelecineCaps

A bitwise OR of zero or more flags from the D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS enumeration.

CustomRateCount

The number of custom frame rates that the driver supports. To get the list of custom frame rates, call the ID3D11VideoProcessorEnumerator::GetVideoProcessorCustomRate method.

Requirements

Minimum supported client

Windows 8 [desktop apps | Windows Store apps]

Minimum supported server

Windows Server 2012 [desktop apps | Windows Store apps]

Header

D3d11.h

See also

Direct3D 11 Video Structures

 

 

Show:
© 2016 Microsoft