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D3D11_VIDEO_PROCESSOR_FORMAT_SUPPORT enumeration

Specifies how a video format can be used for video processing.

Syntax


typedef enum D3D11_VIDEO_PROCESSOR_FORMAT_SUPPORT { 
  D3D11_VIDEO_PROCESSOR_FORMAT_SUPPORT_INPUT   = 0x00000001,
  D3D11_VIDEO_PROCESSOR_FORMAT_SUPPORT_OUTPUT  = 0x00000002
} D3D11_VIDEO_PROCESSOR_FORMAT_SUPPORT;

Constants

D3D11_VIDEO_PROCESSOR_FORMAT_SUPPORT_INPUT

The format can be used as the input to the video processor.

D3D11_VIDEO_PROCESSOR_FORMAT_SUPPORT_OUTPUT

The format can be used as the output from the video processor.

Requirements

Minimum supported client

Windows 8 [desktop apps | Windows Store apps]

Minimum supported server

Windows Server 2012 [desktop apps | Windows Store apps]

Header

D3d11.h

See also

Direct3D 11 Video Enumerations
ID3D11VideoProcessorEnumerator::CheckVideoProcessorFormat

 

 

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