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D3D11_TEX2D_VPIV structure
Identifies the texture resource for a video processor input view.
Syntax
typedef struct D3D11_TEX2D_VPIV { UINT MipSlice; UINT ArraySlice; } D3D11_TEX2D_VPIV;
Members
- MipSlice
-
The zero-based index into the array of subtextures.
- ArraySlice
-
The zero-based index of the texture.
Requirements
|
Minimum supported client |
Windows 8 [desktop apps | Windows Store apps] |
|---|---|
|
Minimum supported server |
Windows Server 2012 [desktop apps | Windows Store apps] |
|
Header |
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See also
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