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D3D11_ENCRYPTED_BLOCK_INFO structure

Specifies which bytes in a video surface are encrypted.

Syntax


typedef struct _D3D11_ENCRYPTED_BLOCK_INFO {
  UINT NumEncryptedBytesAtBeginning;
  UINT NumBytesInSkipPattern;
  UINT NumBytesInEncryptPattern;
} D3D11_ENCRYPTED_BLOCK_INFO;

Members

NumEncryptedBytesAtBeginning

The number of bytes that are encrypted at the start of the buffer.

NumBytesInSkipPattern

The number of bytes that are skipped after the first NumEncryptedBytesAtBeginning bytes, and then after each block of NumBytesInEncryptPattern bytes. Skipped bytes are not encrypted.

NumBytesInEncryptPattern

The number of bytes that are encrypted after each block of skipped bytes.

Requirements

Minimum supported client

Windows 8 [desktop apps | Windows Store apps]

Minimum supported server

Windows Server 2012 [desktop apps | Windows Store apps]

Header

D3d11.h

See also

ID3D11VideoContext::SubmitDecoderBuffers

 

 

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