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D3D11_AUTHENTICATED_QUERY_OUTPUT structure

Contains a response from the ID3D11VideoContext::QueryAuthenticatedChannel method.

Syntax


typedef struct D3D11_AUTHENTICATED_QUERY_OUTPUT {
  D3D11_OMAC omac;
  GUID       QueryType;
  HANDLE     hChannel;
  UINT       SequenceNumber;
  HRESULT    ReturnCode;
} D3D11_AUTHENTICATED_QUERY_OUTPUT;

Members

omac

A D3D11_OMAC structure that contains a Message Authentication Code (MAC) of the data. The driver uses AESbased one-key CBC MAC (OMAC) to calculate this value for the block of data that appears after this structure member.

QueryType

A GUID that specifies the query. For a list of possible values, see D3D11_AUTHENTICATED_QUERY_INPUT

hChannel

A handle to the authenticated channel. To get the handle, call the ID3D11AuthenticatedChannel::GetChannelHandle method.

SequenceNumber

The query sequence number.

ReturnCode

The result code for the query.

Requirements

Minimum supported client

Windows 8 [desktop apps | Windows Store apps]

Minimum supported server

Windows Server 2012 [desktop apps | Windows Store apps]

Header

D3d11.h

See also

Direct3D 11 Video Structures

 

 

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