Windows apps
Collapse the table of content
Expand the table of content
Information
The topic you requested is included in another documentation set. For convenience, it's displayed below. Choose Switch to see the topic in its original location.

D3D11_AUTHENTICATED_CONFIGURE_OUTPUT structure

Contains the response from the ID3D11VideoContext::ConfigureAuthenticatedChannel method.

Syntax


typedef struct D3D11_AUTHENTICATED_CONFIGURE_OUTPUT {
  D3D11_OMAC omac;
  GUID       ConfigureType;
  HANDLE     hChannel;
  UINT       SequenceNumber;
  HRESULT    ReturnCode;
} D3D11_AUTHENTICATED_CONFIGURE_OUTPUT;

Members

omac

A D3D11_OMAC structure that contains a Message Authentication Code (MAC) of the data. The driver uses AES-based one-key CBC MAC (OMAC) to calculate this value for the block of data that appears after this structure member.

ConfigureType

A GUID that specifies the command. For a list of GUIDs, see D3D11_AUTHENTICATED_CONFIGURE_INPUT.

hChannel

A handle to the authenticated channel.

SequenceNumber

The command sequence number.

ReturnCode

The result code for the command.

Requirements

Minimum supported client

Windows 8 [desktop apps | Windows Store apps]

Minimum supported server

Windows Server 2012 [desktop apps | Windows Store apps]

Header

D3d11.h

See also

Direct3D 11 Video Structures

 

 

Show:
© 2016 Microsoft