ID2D1VertexBuffer::Map method
Maps the provided data into user memory.
Syntax
HRESULT Map(
[out] const BYTE **data,
UINT32 bufferSize
);
Parameters
- data [out]
-
Type: const BYTE**
When this method returns, contains the address of a pointer to the available buffer.
- bufferSize
-
Type: UINT32
The desired size of the buffer.
Return value
Type: HRESULT
The method returns an HRESULT. Possible values include, but are not limited to, those in the following table.
| HRESULT | Description |
|---|---|
| S_OK | No error occurred. |
| E_INVALIDARG | An invalid parameter was passed to the returning function. |
| D3DERR_DEVICELOST | The device has been lost but cannot be reset at this time. |
Remarks
If data is larger than bufferSize, this method fails.
Requirements
|
Minimum supported client |
Windows 8 and Platform Update for Windows 7 [desktop apps | Windows Store apps] |
|---|---|
|
Minimum supported server |
Windows Server 2012 and Platform Update for Windows Server 2008 R2 [desktop apps | Windows Store apps] |
|
Minimum supported phone |
Windows Phone 8.1 [Windows Phone Silverlight 8.1 and Windows Runtime apps] |
|
Header |
|
|
Library |
|
|
DLL |
|
See also