dcl_tgsm_raw (sm5 - asm)
Declare a reference to a region of shared memory space available to the compute shader’s thread group.
| dcl_tgsm_raw g#, byteCount |
|---|
| Item | Description |
|---|---|
|
[in] A reference to a block of size byteCount of untyped shared memory. | |
|
[in] Must be a multiple of 4. |
Remarks
The total storage for all g# must be <= the amount of shared memory available per thread group, which is 32kB.
In an extreme case, you can declare 8192 total g#’s, each with a byteCount of 4.
In the opposite extreme, you can declare a single g# with a byteCount of 32768.
This instruction applies to the following shader stages:
| Vertex | Hull | Domain | Geometry | Pixel | Compute |
|---|---|---|---|---|---|
| X |
Minimum Shader Model
This instruction is supported in the following shader models:
| Shader Model | Supported |
|---|---|
| Shader Model 5 | yes |
| Shader Model 4.1 | no |
| Shader Model 4 | no |
| Shader Model 3 (DirectX HLSL) | no |
| Shader Model 2 (DirectX HLSL) | no |
| Shader Model 1 (DirectX HLSL) | no |
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