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ID2D1OffsetTransform interface

Instructs the effect-rendering system to offset an input bitmap without inserting a rendering pass.

When to implement

Custom implementations are not supported.

Members

The ID2D1OffsetTransform interface inherits from ID2D1TransformNode. ID2D1OffsetTransform also has these types of members:

Methods

The ID2D1OffsetTransform interface has these methods.

MethodDescription
GetOffset

Gets the offset currently in the offset transform.

SetOffset

Sets the offset in the current offset transform.

 

Remarks

Because a rendering pass is not required, the interface derives from a transform node. This allows it to be inserted into a graph but does not allow an output buffer to be specified.

Requirements

Minimum supported client

Windows 8 and Platform Update for Windows 7 [desktop apps | Windows Store apps]

Minimum supported server

Windows Server 2012 and Platform Update for Windows Server 2008 R2 [desktop apps | Windows Store apps]

Minimum supported phone

Windows Phone 8.1 [Windows Phone Silverlight 8.1 and Windows Runtime apps]

Header

D2d1effectauthor.h

Library

D2d1.lib

See also

ID2D1TransformNode
I2D1DeviceContext::CreateOffsetTransform

 

 

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