IUIAnimationInterpolator2::InterpolateVelocity method
Interpolates the velocity, or rate of change, at the specified offset for the given dimension.
Syntax
HRESULT InterpolateVelocity( [in] UI_ANIMATION_SECONDS offset, [out] DOUBLE *velocity, [in] UINT cDimension );
Parameters
- offset [in]
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The offset from the start of the transition.
The offset is always greater than or equal to zero and less than or equal to the duration of the transition. This method is not called if the duration of the transition is zero.
- velocity [out]
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The interpolated velocity.
- cDimension [in]
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The dimension in which to interpolate the velocity.
Return value
If this method succeeds, it returns S_OK. Otherwise, it returns an HRESULT error code. See Windows Animation Error Codes for a list of error codes.
Remarks
Windows Animation always calls the IUIAnimationInterpolator2::SetInitialValueAndVelocity method to set the initial value and velocity before calling InterpolateVelocity, so a custom interpolator need not check whether the initial value and velocity have been set.
Windows Animation can call SetInitialValueAndVelocity multiple times with different parameters. Interpolators can cache internal state to improve performance, but they must update this cached state each time SetInitialValueAndVelocity is called and ensure that the results of subsequent calls to InterpolateVelocity reflect the updated state.
Requirements
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Minimum supported client |
Windows 8, Windows 7 and Platform Update for Windows 7 [desktop apps | Windows Store apps] |
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Minimum supported server |
None supported |
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Header |
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IDL |
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DLL |
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IID |
IID_IUIAnimationInterpolator2 is defined as EA76AFF8-EA22-4a23-A0EF-A6A966703518 |
See also