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# XMVectorSwizzle method

Swizzles a vector.

## Syntax

```
XMVECTOR XMVectorSwizzle(
[in] XMVECTOR V,
[in] uint32_t E0,
[in] uint32_t E1,
[in] uint32_t E2,
[in] uint32_t E3
);

```

## Parameters

V [in]

Vector to swizzle.

E0 [in]

Index that describes which component of V to place in the x-component of the swizzled vector. A value of 0 selects the x-component, 1 selects the y-component, 2 selects the z-component, and 3 selects the w-component.

E1 [in]

Index that describes which component of V to place in the y-component of the swizzled vector. A value of 0 selects the x-component, 1 selects the y-component, 2 selects the z-component, and 3 selects the w-component.

E2 [in]

Index that describes which component of V to place in the z-component of the swizzled vector. A value of 0 selects the x-component, 1 selects the y-component, 2 selects the z-component, and 3 selects the w-component.

E3 [in]

Index that describes which component of V to place in the w-component of the swizzled vector. A value of 0 selects the x-component, 1 selects the y-component, 2 selects the z-component, and 3 selects the w-component.

## Return value

Returns the swizzled XMVECTOR.

## Remarks

The following code demonstrates how this function might be used.

```
XMVECTOR v = XMVectorSet( 10.0f, 20.0f, 30.0f, 40.0f );
XMVECTOR result = XMVectorSwizzle(v, 3, 3, 0, 2 );

```

The swizzled vector (result) will be <40.0f, 40.0f, 10.0f, 30.0f>.

`XM_SWIZZLE_X`, `XM_SWIZZLE_Y`, `XM_SWIZZLE_Z`, and `XM_SWIZZLE_W` are constants which evaluate to 0, 1, 2, and 3 respectively for use with XMVectorSwizzle. This is identical to `XM_PERMUTE_0X`, `XM_PERMUTE_0Y`, `XM_PERMUTE_0Z`, and `XM_PERMUTE_0W`.

For the case of constant indices (E0, E1, E2, E3), it is much more efficent to use the template form of XMVectorSwizzle:

```

template<uint32_t SwizzleX, uint32_t SwizzleY, uint32_t SwizzleZ, uint32_t SwizzleW>
XMVECTOR XMVectorSwizzle(FXMVECTOR V)

Example: XMVectorSwizzle< 3, 3, 0, 2>(v);

```

### Platform Requirements

Microsoft Visual Studio 2010 or Microsoft Visual Studio 2012 with the Windows SDK for Windows 8. Supported for Win32 desktop apps, Windows Store apps, and Windows Phone 8 apps.

## Requirements

 Namespace Use DirectX. DirectXMath.h