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XMVectorSetInt method

Creates a vector with unsigned integer components.

Syntax


XMVECTOR XMVectorSetInt(
  [in] uint32_t x,
  [in] uint32_t y,
  [in] uint32_t z,
  [in] uint32_t w
);

Parameters

x [in]

uint32_t value to assign to the x-component of the returned vector.

y [in]

uint32_t value to assign to the y-component of the returned vector.

z [in]

uint32_t value to assign to the z-component of the returned vector.

w [in]

uint32_t value to assign to the w-component of the returned vector.

Return value

An instance XMVECTOR each of whose four components (x,y,z, and w) is an integer with the same value as the corresponding input argument to XMVectorSetInt.

Remarks

The following pseudocode demonstrates the operation of the function:


XMVECTOR V;
uint32_t x,y,z,w;
V.x = x;
V.y = y;
V.z = z;
V.w = w;

return V;

Platform Requirements

Microsoft Visual Studio 2010 or Microsoft Visual Studio 2012 with the Windows SDK for Windows 8. Supported for Win32 desktop apps, Windows Store apps, and Windows Phone 8 apps.

Requirements

Namespace

Use DirectX.

Header

DirectXMath.h

See also

Vector Initialization Functions

 

 

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