ID3D11Device1 interface
The device interface represents a virtual adapter; it is used to create resources. ID3D11Device1 adds new methods to those in ID3D11Device.
Members
The ID3D11Device1 interface inherits from ID3D11Device. ID3D11Device1 also has these types of members:
Methods
The ID3D11Device1 interface has these methods.
| Method | Description |
|---|---|
| CreateBlendState1 |
Creates a blend-state object that encapsulates blend state for the output-merger stage and allows the configuration of logic operations. |
| CreateDeferredContext1 |
Creates a deferred context, which can record command lists. |
| CreateDeviceContextState |
Creates a context state object that holds all Direct3D state and some Direct3D behavior. |
| CreateRasterizerState1 |
Creates a rasterizer state object that informs the rasterizer stage how to behave and forces the sample count while UAV rendering or rasterizing. |
| GetImmediateContext1 |
Gets an immediate context, which can play back command lists. |
| OpenSharedResource1 |
Gives a device access to a shared resource that is referenced by a handle and that was created on a different device. You must have previously created the resource as shared and specified that it uses NT handles (that is, you set the D3D11_RESOURCE_MISC_SHARED_NTHANDLE flag). |
| OpenSharedResourceByName |
Gives a device access to a shared resource that is referenced by name and that was created on a different device. You must have previously created the resource as shared and specified that it uses NT handles (that is, you set the D3D11_RESOURCE_MISC_SHARED_NTHANDLE flag). |
Requirements
|
Minimum supported client |
Windows 8 and Platform Update for Windows 7 [desktop apps | Windows Store apps] |
|---|---|
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Minimum supported server |
Windows Server 2012 and Platform Update for Windows Server 2008 R2 [desktop apps | Windows Store apps] |
|
Minimum supported phone |
Windows Phone 8 |
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Header |
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Library |
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See also