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D3D11_SHADER_MIN_PRECISION_SUPPORT enumeration
Note This enumeration is supported by the Direct3D 11.1 runtime, which is available on Windows 8 and later operating systems.
Values that specify minimum precision levels at shader stages.
Syntax
typedef enum D3D11_SHADER_MIN_PRECISION_SUPPORT { D3D11_SHADER_MIN_PRECISION_10_BIT = 0x1, D3D11_SHADER_MIN_PRECISION_16_BIT = 0x2 } D3D11_SHADER_MIN_PRECISION_SUPPORT;
Constants
- D3D11_SHADER_MIN_PRECISION_10_BIT
-
Minimum precision level is 10-bit.
- D3D11_SHADER_MIN_PRECISION_16_BIT
-
Minimum precision level is 16-bit.
Requirements
|
Minimum supported client |
Windows 8 and Platform Update for Windows 7 [desktop apps | Windows Store apps] |
|---|---|
|
Minimum supported server |
Windows Server 2012 and Platform Update for Windows Server 2008 R2 [desktop apps | Windows Store apps] |
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Header |
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See also
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