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D3D11_SHADER_MIN_PRECISION_SUPPORT enumeration

Note  This enumeration is supported by the Direct3D 11.1 runtime, which is available on Windows 8 and later operating systems.
 

Values that specify minimum precision levels at shader stages.

Syntax


typedef enum D3D11_SHADER_MIN_PRECISION_SUPPORT { 
  D3D11_SHADER_MIN_PRECISION_10_BIT  = 0x1,
  D3D11_SHADER_MIN_PRECISION_16_BIT  = 0x2
} D3D11_SHADER_MIN_PRECISION_SUPPORT;

Constants

D3D11_SHADER_MIN_PRECISION_10_BIT

Minimum precision level is 10-bit.

D3D11_SHADER_MIN_PRECISION_16_BIT

Minimum precision level is 16-bit.

Requirements

Minimum supported client

Windows 8 and Platform Update for Windows 7 [desktop apps | Windows Store apps]

Minimum supported server

Windows Server 2012 and Platform Update for Windows Server 2008 R2 [desktop apps | Windows Store apps]

Header

D3D11.h

See also

Core Enumerations
D3D11_FEATURE_DATA_SHADER_MIN_PRECISION_SUPPORT
D3D11_FEATURE

 

 

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