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ID2D1EffectContext::IsShaderLoaded method

This tests to see if the given shader is loaded.

Syntax


BOOL IsShaderLoaded(
   REFGUID shaderId
);

Parameters

shaderId

Type: REFGUID

The unique id that identifies the shader.

Return value

Type: BOOL

Whether the shader is loaded.

Requirements

Minimum supported client

Windows 8 and Platform Update for Windows 7 [desktop apps | UWP apps]

Minimum supported server

Windows Server 2012 and Platform Update for Windows Server 2008 R2 [desktop apps | UWP apps]

Minimum supported phone

Windows Phone 8.1 [Windows Phone Silverlight 8.1 and Windows Runtime apps]

Header

D2D1EffectAuthor.h

Library

D2D1.lib

See also

ID2D1EffectContext

 

 

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