ID2D1EffectContext::CreateTransformNodeFromEffect method
Wraps an effect graph into a single transform node and then inserted into a transform graph. This allows an effect to aggregate other effects. This will typically be done in order to allow the effect properties to be re-expressed with a different contract, or to allow different components to integrate each-other’s effects.
Syntax
HRESULT CreateTransformNodeFromEffect(
[in] ID2D1Effect *effect,
[out] ID2D1TransformNode **transformNode
);
Parameters
- effect [in]
-
Type: ID2D1Effect*
The effect to be wrapped in a transform node.
- transformNode [out]
-
Type: ID2D1TransformNode**
The returned transform node that encapsulates the effect graph.
Return value
Type: HRESULT
The method returns an HRESULT. Possible values include, but are not limited to, those in the following table.
| HRESULT | Description |
|---|---|
| S_OK | No error occurred. |
| E_OUTOFMEMORY | Direct2D could not allocate sufficient memory to complete the call. |
| E_INVALIDARG | An invalid parameter was passed to the returning function. |
Requirements
|
Minimum supported client |
Windows 8 and Platform Update for Windows 7 [desktop apps | Windows Store apps] |
|---|---|
|
Minimum supported server |
Windows Server 2012 and Platform Update for Windows Server 2008 R2 [desktop apps | Windows Store apps] |
|
Minimum supported phone |
Windows Phone 8.1 [Windows Phone Silverlight 8.1 and Windows Runtime apps] |
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Header |
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Library |
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See also