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ID2D1EffectContext::CreateBlendTransform method

This creates a blend transform that can be inserted into a transform graph.

Syntax


HRESULT CreateBlendTransform(
              UINT32                 numInputs,
  [in]  const D2D1_BLEND_DESCRIPTION *blendDescription,
  [out]       ID2D1BlendTransform    **blendTransform 
);

Parameters

numInputs

Type: UINT32

The number of inputs to the blend transform.

blendDescription [in]

Type: const D2D1_BLEND_DESCRIPTION*

Describes the blend transform that is to be created.

blendTransform [out]

Type: ID2D1BlendTransform**

The returned blend transform.

Return value

Type: HRESULT

The method returns an HRESULT. Possible values include, but are not limited to, those in the following table.

HRESULTDescription
S_OKNo error occurred.
E_OUTOFMEMORYDirect2D could not allocate sufficient memory to complete the call.
E_INVALIDARGAn invalid parameter was passed to the returning function.

 

Requirements

Minimum supported client

Windows 8 and Platform Update for Windows 7 [desktop apps | Windows Store apps]

Minimum supported server

Windows Server 2012 and Platform Update for Windows Server 2008 R2 [desktop apps | Windows Store apps]

Minimum supported phone

Windows Phone 8.1 [Windows Phone Silverlight 8.1 and Windows Runtime apps]

Header

D2D1EffectAuthor.h

Library

D2D1.lib

See also

ID2D1EffectContext

 

 

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