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D3D11_COPY_FLAGS enumeration
Note This enumeration is supported by the Direct3D 11.1 runtime, which is available on Windows 8 and later operating systems.
Specifies how to handle the existing contents of a resource during a copy or update operation of a region within that resource.
Syntax
typedef enum D3D11_COPY_FLAGS { D3D11_COPY_NO_OVERWRITE = 0x1, D3D11_COPY_DISCARD = 0x2 } D3D11_COPY_FLAGS;
Constants
- D3D11_COPY_NO_OVERWRITE
-
The existing contents of the resource cannot be overwritten.
- D3D11_COPY_DISCARD
-
The existing contents of the resource are undefined and can be discarded.
Requirements
|
Minimum supported client |
Windows 8 and Platform Update for Windows 7 [desktop apps only] |
|---|---|
|
Minimum supported server |
Windows Server 2012 and Platform Update for Windows Server 2008 R2 [desktop apps only] |
|
Header |
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See also
- Core Enumerations
- ID3D11DeviceContext1::CopySubresourceRegion1
- ID3D11DeviceContext1::UpdateSubresource1
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