Windows apps
Collapse the table of content
Expand the table of content
Information
The topic you requested is included in another documentation set. For convenience, it's displayed below. Choose Switch to see the topic in its original location.

D3D11_1_CREATE_DEVICE_CONTEXT_STATE_FLAG enumeration

Describes flags that are used to create a device context state object (ID3DDeviceContextState) with the ID3D11Device1::CreateDeviceContextState method.

Syntax


typedef enum  { 
  D3D11_1_CREATE_DEVICE_CONTEXT_STATE_SINGLETHREADED  = 0x1
} D3D11_1_CREATE_DEVICE_CONTEXT_STATE_FLAG;

Constants

D3D11_1_CREATE_DEVICE_CONTEXT_STATE_SINGLETHREADED

You use this flag if your application will only call methods of Direct3D 11 and Direct3D 10 interfaces from a single thread. By default, Direct3D 11 and Direct3D 10 are thread-safe. By using this flag, you can increase performance. However, if you use this flag and your application calls methods from multiple threads, undefined behavior might result.

Requirements

Minimum supported client

Windows 8 and Platform Update for Windows 7 [desktop apps only]

Minimum supported server

Windows Server 2012 and Platform Update for Windows Server 2008 R2 [desktop apps only]

Header

D3D11_1.h

See also

Core Enumerations
ID3D11Device1::CreateDeviceContextState

 

 

Show:
© 2017 Microsoft