ID2D1CommandSink::FillGeometry method
Indicates to the command sink a geometry to be filled.
Syntax
HRESULT FillGeometry( [in] ID2D1Geometry *geometry, [in] ID2D1Brush *brush, [in, optional] ID2D1Brush *opacityBrush );
Parameters
- geometry [in]
-
Type: ID2D1Geometry*
The geometry that should be filled.
- brush [in]
-
Type: ID2D1Brush*
The primary brush used to fill the geometry.
- opacityBrush [in, optional]
-
Type: ID2D1Brush*
A brush whose alpha channel is used to modify the opacity of the primary fill brush.
Return value
Type: HRESULT
If the method succeeds, it returns S_OK. If it fails, it returns an HRESULT error code.
Remarks
If the opacity brush is specified, the primary brush will be a bitmap brush fixed on both the x-axis and the y-axis.
Ellipses and rounded rectangles are converted to the corresponding geometry before being passed to FillGeometry.
Requirements
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Minimum supported client |
Windows 8 and Platform Update for Windows 7 [desktop apps | Windows Store apps] |
|---|---|
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Minimum supported server |
Windows Server 2012 and Platform Update for Windows Server 2008 R2 [desktop apps | Windows Store apps] |
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Minimum supported phone |
Windows Phone 8.1 [Windows Phone Silverlight 8.1 and Windows Runtime apps] |
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Header |
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|
DLL |
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See also