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ID2D1CommandSink::FillGeometry method

Indicates to the command sink a geometry to be filled.

Syntax


HRESULT FillGeometry(
  [in]           ID2D1Geometry *geometry,
  [in]           ID2D1Brush    *brush,
  [in, optional] ID2D1Brush    *opacityBrush
);

Parameters

geometry [in]

Type: ID2D1Geometry*

The geometry that should be filled.

brush [in]

Type: ID2D1Brush*

The primary brush used to fill the geometry.

opacityBrush [in, optional]

Type: ID2D1Brush*

A brush whose alpha channel is used to modify the opacity of the primary fill brush.

Return value

Type: HRESULT

If the method succeeds, it returns S_OK. If it fails, it returns an HRESULT error code.

Remarks

If the opacity brush is specified, the primary brush will be a bitmap brush fixed on both the x-axis and the y-axis.

Ellipses and rounded rectangles are converted to the corresponding geometry before being passed to FillGeometry.

Requirements

Minimum supported client

Windows 8 and Platform Update for Windows 7 [desktop apps | Windows Store apps]

Minimum supported server

Windows Server 2012 and Platform Update for Windows Server 2008 R2 [desktop apps | Windows Store apps]

Minimum supported phone

Windows Phone 8.1 [Windows Phone Silverlight 8.1 and Windows Runtime apps]

Header

D2d1_1.h

DLL

D2d1.dll

See also

ID2D1CommandSink
ID2D1CommandList::Stream
ID2D1RenderTarget::FillGeometry

 

 

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