ID2D1CommandSink::DrawImage method (d2d1_1.h)

Draws the provided image to the command sink.

Syntax

HRESULT DrawImage(
  [in]           ID2D1Image              *image,
  [in, optional] const D2D1_POINT_2F     *targetOffset,
  [in, optional] const D2D1_RECT_F       *imageRectangle,
                 D2D1_INTERPOLATION_MODE interpolationMode,
                 D2D1_COMPOSITE_MODE     compositeMode
);

Parameters

[in] image

Type: ID2D1Image*

The image to be drawn to the command sink.

[in, optional] targetOffset

Type: const D2D1_POINT_2F*

This defines the offset in the destination space that the image will be rendered to. The entire logical extent of the image will be rendered to the corresponding destination. If not specified, the destination origin will be (0, 0). The top-left corner of the image will be mapped to the target offset. This will not necessarily be the origin.

[in, optional] imageRectangle

Type: const D2D1_RECT_F*

The corresponding rectangle in the image space will be mapped to the provided origins when processing the image.

interpolationMode

Type: D2D1_INTERPOLATION_MODE

The interpolation mode to use to scale the image if necessary.

compositeMode

Type: D2D1_COMPOSITE_MODE

If specified, the composite mode that will be applied to the limits of the currently selected clip.

Return value

Type: HRESULT

If the method succeeds, it returns S_OK. If it fails, it returns an HRESULT error code.

Remarks

Because the image can itself be a command list or contain an effect graph that in turn contains a command list, this method can result in recursive processing.

Requirements

Requirement Value
Minimum supported client Windows 8 and Platform Update for Windows 7 [desktop apps | UWP apps]
Minimum supported server Windows Server 2012 and Platform Update for Windows Server 2008 R2 [desktop apps | UWP apps]
Target Platform Windows
Header d2d1_1.h
DLL D2d1.dll

See also

ID2D1CommandList::Stream

ID2D1CommandSink

ID2D1DeviceContext::DrawImage