ID2D1CommandSink::DrawGlyphRun method
Indicates the glyphs to be drawn.
Syntax
HRESULT DrawGlyphRun( D2D1_POINT_2F baselineOrigin, [in] const DWRITE_GLYPH_RUN *glyphRun, [in, optional] const DWRITE_GLYPH_RUN_DESCRIPTION *glyphRunDescription, [in] ID2D1Brush *foregroundBrush, DWRITE_MEASURING_MODE measuringMode );
Parameters
- baselineOrigin
-
Type: D2D1_POINT_2F
The upper left corner of the baseline.
- glyphRun [in]
-
Type: const DWRITE_GLYPH_RUN*
The glyphs to render.
- glyphRunDescription [in, optional]
-
Type: const DWRITE_GLYPH_RUN_DESCRIPTION*
Additional non-rendering information about the glyphs.
- foregroundBrush [in]
-
Type: ID2D1Brush*
The brush used to fill the glyphs.
- measuringMode
-
Type: DWRITE_MEASURING_MODE
The measuring mode to apply to the glyphs.
Return value
Type: HRESULT
If the method succeeds, it returns S_OK. If it fails, it returns an HRESULT error code.
Remarks
DrawText and DrawTextLayout are broken down into glyph runs and rectangles by the time the command sink is processed. So, these methods aren't available on the command sink. Since the application may require additional callback processing when calling DrawTextLayout, this semantic can't be easily preserved in the command list.
Requirements
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Minimum supported client |
Windows 8 and Platform Update for Windows 7 [desktop apps | Windows Store apps] |
|---|---|
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Minimum supported server |
Windows Server 2012 and Platform Update for Windows Server 2008 R2 [desktop apps | Windows Store apps] |
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Minimum supported phone |
Windows Phone 8.1 [Windows Phone Silverlight 8.1 and Windows Runtime apps] |
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Header |
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DLL |
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See also