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IAudioClient2::GetBufferSizeLimits method

The GetBufferSizeLimits method returns the buffer size limits of the hardware audio engine in 100-nanosecond units.

Syntax


HRESULT GetBufferSizeLimits(
  [in]  const WAVEFORMATEX   *pFormat,
  [in]        BOOL           bEventDriven,
  [out]       REFERENCE_TIME *phnsMinBufferDuration,
  [out]       REFERENCE_TIME *phnsMaxBufferDuration
);

Parameters

pFormat [in]

A pointer to the target format that is being queried for the buffer size limit.

bEventDriven [in]

Boolean value to indicate whether or not the stream can be event-driven.

phnsMinBufferDuration [out]

Returns a pointer to the minimum buffer size (in 100-nanosecond units) that is required for the underlying hardware audio engine to operate at the format specified in the pFormat parameter, without frequent audio glitching.

phnsMaxBufferDuration [out]

Returns a pointer to the maximum buffer size (in 100-nanosecond units) that the underlying hardware audio engine can support for the format specified in the pFormat parameter.

Return value

The GetBufferSizeLimits method returns S_OK to indicate that it has completed successfully. Otherwise it returns an appropriate error code. For example, it can return AUDCLNT_E_DEVICEINVALIDATED, if the device was removed and the method is called.

Remarks

The GetBufferSizeLimits method is a device-facing method and does not require prior audio stream initialization.

Requirements

Minimum supported client

Windows 8 [desktop apps | Windows Store apps]

Minimum supported server

Windows Server 2012 [desktop apps | Windows Store apps]

Minimum supported phone

Windows Phone 8.1

Header

Audioclient.h

See also

IAudioClient2

 

 

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