Windows apps
Collapse the table of content
Expand the table of content
Information
The topic you requested is included in another documentation set. For convenience, it's displayed below. Choose Switch to see the topic in its original location.

MF_MEDIA_ENGINE_NETWORK enumeration

Defines network status codes for the Media Engine.

Syntax


typedef enum MF_MEDIA_ENGINE_NETWORK { 
  MF_MEDIA_ENGINE_NETWORK_EMPTY      = 0,
  MF_MEDIA_ENGINE_NETWORK_IDLE       = 1,
  MF_MEDIA_ENGINE_NETWORK_LOADING    = 2,
  MF_MEDIA_ENGINE_NETWORK_NO_SOURCE  = 3
} MF_MEDIA_ENGINE_NETWORK;

Constants

MF_MEDIA_ENGINE_NETWORK_EMPTY

The initial state.

MF_MEDIA_ENGINE_NETWORK_IDLE

The Media Engine has started the resource selection algorithm, and has selected a media resource, but is not using the network.

MF_MEDIA_ENGINE_NETWORK_LOADING

The Media Engine is loading a media resource.

MF_MEDIA_ENGINE_NETWORK_NO_SOURCE

The Media Engine has started the resource selection algorithm, but has not selected a media resource.

Requirements

Minimum supported client

Windows 8 [desktop apps | Windows Store apps]

Minimum supported server

Windows Server 2012 [desktop apps | Windows Store apps]

Header

Mfmediaengine.h

See also

Media Foundation Enumerations
IMFMediaEngine::GetNetworkState

 

 

Show:
© 2017 Microsoft