MFCreateDXGIDeviceManager function
Creates an instance of the Microsoft DirectX Graphics Infrastructure (DXGI) Device Manager.
Syntax
HRESULT MFCreateDXGIDeviceManager( _Out_ UINT *pResetToken, _Out_ IMFDXGIDeviceManager **ppDXVAManager );
Parameters
- pResetToken [out]
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Receives a token that identifies this instance of the DXGI Device Manager. Use this token when calling IMFDXGIDeviceManager::ResetDevice.
- ppDXVAManager [out]
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Receives a pointer to the IMFDXGIDeviceManager interface. The caller must release the interface.
Return value
If this function succeeds, it returns S_OK. Otherwise, it returns an HRESULT error code.
Remarks
When you create an IMFDXGIDeviceManager with MFCreateDXGIDeviceManager, a Microsoft Direct3D 11 device is not associated with the device manager. To associate a Direct3D 11 device with the device manager, call IMFDXGIDeviceManager::ResetDevice, passing in the pointer to the Direct3D 11 device. To create a Direct3D 11 device, call D3D11CreateDevice. The device should be created with the D3D11_CREATE_DEVICE_VIDEO_SUPPORT device creation flag which is defined in the D3D11_CREATE_DEVICE_FLAG enumeration.
Requirements
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Minimum supported client |
Windows 8 [desktop apps | Windows Store apps] |
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Minimum supported server |
Windows Server 2012 [desktop apps | Windows Store apps] |
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Minimum supported phone |
Windows Phone 8 |
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Header |
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Library |
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DLL |
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See also