Stream.WriteAsync Method (Byte(), Int32, Int32)
[ This article is for Windows Phone 8 developers. If you’re developing for Windows 10, see the latest documentation. ]
Asynchronously writes a sequence of bytes to the current stream and advances the current position within this stream by the number of bytes written.
Assembly: mscorlib (in mscorlib.dll)
'Declaration Public Function WriteAsync ( _ buffer As Byte(), _ offset As Integer, _ count As Integer _ ) As Task
Parameters
- buffer
- Type:
System.Byte
()
The buffer to write data from.
- offset
- Type: System.Int32
The zero-based byte offset in buffer from which to begin copying bytes to the stream.
- count
- Type: System.Int32
The maximum number of bytes to write.
Return Value
Type: System.Threading.Tasks.TaskA task that represents the asynchronous write operation.
| Exception | Condition |
|---|---|
| ArgumentNullException | buffer is Nothing. |
| ArgumentOutOfRangeException | offset or count is negative. |
| ArgumentException | The sum of offset and count is larger than the buffer length. |
| NotSupportedException | The stream does not support writing. |
| ObjectDisposedException | The stream has been disposed. |
| InvalidOperationException | The stream is currently in use by a previous write operation. |
The WriteAsync method enables you to perform resource-intensive I/O operations without blocking the main thread. This performance consideration is particularly important in a Windows Windows Store app or desktop app where a time-consuming stream operation can block the UI thread and make your app appear as if it is not working. The async methods are used in conjunction with the async and await keywords in Visual Basic and C#.
Use the CanWrite property to determine whether the current instance supports reading.