StreamReader Constructor (Stream, Encoding, Boolean, Int32, Boolean)

StreamReader Constructor (Stream, Encoding, Boolean, Int32, Boolean)

[ This article is for Windows Phone 8 developers. If you’re developing for Windows 10, see the latest documentation. ]

Initializes a new instance of the StreamReader class for the specified stream, using the specified character encoding, byte order mark detection option, buffer size, and a value that specifies whether to leave the stream open.

Namespace:  System.IO
Assembly:  mscorlib (in mscorlib.dll)

'Declaration
Public Sub New ( _
	stream As Stream, _
	encoding As Encoding, _
	detectEncodingFromByteOrderMarks As Boolean, _
	bufferSize As Integer, _
	leaveOpen As Boolean _
)

Parameters

stream
Type: System.IO.Stream
The stream to be read.
encoding
Type: System.Text.Encoding
The character encoding to use.
detectEncodingFromByteOrderMarks
Type: System.Boolean
true to look for byte order marks at the beginning of the file; otherwise, false.
bufferSize
Type: System.Int32
The minimum buffer size.
leaveOpen
Type: System.Boolean
true to leave the stream open; otherwise, false.

ExceptionCondition
ArgumentException

The stream does not support reading.

ArgumentNullException

stream or encoding is Nothing.

ArgumentOutOfRangeException

bufferSize is less than or equal to zero.

The buffer size, in number of 16-bit characters, is set by the bufferSize parameter. If bufferSize is less than the minimum allowable size (128 characters), the minimum allowable size is used. This constructor enables you to change the encoding the first time you read from the StreamReader object. The detectEncodingFromByteOrderMarks parameter detects the encoding by looking at the first three bytes of the stream. It automatically recognizes UTF-8, little-endian Unicode, and big-endian Unicode text if the file starts with the appropriate byte order marks. Otherwise, the user-provided encoding is used. See the Encoding.GetPreamble method for more information.

When leaveOpen is true, the stream is left open after the StreamReader object is disposed. Otherwise, the StreamReader object calls Stream.Dispose on the provided Stream object when StreamReader.Dispose is called.

NoteNote:

When reading from a Stream, it is more efficient to use a buffer that is the same size as the internal buffer of the stream.

Caution noteCaution:

When you compile a set of characters with a particular cultural setting and retrieve those same characters with a different cultural setting, the characters might not be interpretable, and could cause an exception to be thrown.

Windows Phone OS

Supported in: 8.1, 8.0

Show:
© 2017 Microsoft