D3D_SHADER_VARIABLE_TYPE enumeration
Values that identify various data, texture, and buffer types that can be assigned to a shader variable.
Syntax
typedef enum _D3D_SHADER_VARIABLE_TYPE { D3D_SVT_VOID = 0, D3D_SVT_BOOL = 1, D3D_SVT_INT = 2, D3D_SVT_FLOAT = 3, D3D_SVT_STRING = 4, D3D_SVT_TEXTURE = 5, D3D_SVT_TEXTURE1D = 6, D3D_SVT_TEXTURE2D = 7, D3D_SVT_TEXTURE3D = 8, D3D_SVT_TEXTURECUBE = 9, D3D_SVT_SAMPLER = 10, D3D_SVT_SAMPLER1D = 11, D3D_SVT_SAMPLER2D = 12, D3D_SVT_SAMPLER3D = 13, D3D_SVT_SAMPLERCUBE = 14, D3D_SVT_PIXELSHADER = 15, D3D_SVT_VERTEXSHADER = 16, D3D_SVT_PIXELFRAGMENT = 17, D3D_SVT_VERTEXFRAGMENT = 18, D3D_SVT_UINT = 19, D3D_SVT_UINT8 = 20, D3D_SVT_GEOMETRYSHADER = 21, D3D_SVT_RASTERIZER = 22, D3D_SVT_DEPTHSTENCIL = 23, D3D_SVT_BLEND = 24, D3D_SVT_BUFFER = 25, D3D_SVT_CBUFFER = 26, D3D_SVT_TBUFFER = 27, D3D_SVT_TEXTURE1DARRAY = 28, D3D_SVT_TEXTURE2DARRAY = 29, D3D_SVT_RENDERTARGETVIEW = 30, D3D_SVT_DEPTHSTENCILVIEW = 31, D3D_SVT_TEXTURE2DMS = 32, D3D_SVT_TEXTURE2DMSARRAY = 33, D3D_SVT_TEXTURECUBEARRAY = 34, D3D_SVT_HULLSHADER = 35, D3D_SVT_DOMAINSHADER = 36, D3D_SVT_INTERFACE_POINTER = 37, D3D_SVT_COMPUTESHADER = 38, D3D_SVT_DOUBLE = 39, D3D_SVT_RWTEXTURE1D = 40, D3D_SVT_RWTEXTURE1DARRAY = 41, D3D_SVT_RWTEXTURE2D = 42, D3D_SVT_RWTEXTURE2DARRAY = 43, D3D_SVT_RWTEXTURE3D = 44, D3D_SVT_RWBUFFER = 45, D3D_SVT_BYTEADDRESS_BUFFER = 46, D3D_SVT_RWBYTEADDRESS_BUFFER = 47, D3D_SVT_STRUCTURED_BUFFER = 48, D3D_SVT_RWSTRUCTURED_BUFFER = 49, D3D_SVT_APPEND_STRUCTURED_BUFFER = 50, D3D_SVT_CONSUME_STRUCTURED_BUFFER = 51, D3D_SVT_MIN8FLOAT = 52, D3D_SVT_MIN10FLOAT = 53, D3D_SVT_MIN16FLOAT = 54, D3D_SVT_MIN12INT = 55, D3D_SVT_MIN16INT = 56, D3D_SVT_MIN16UINT = 57, D3D10_SVT_VOID = D3D_SVT_VOID, D3D10_SVT_BOOL = D3D_SVT_BOOL, D3D10_SVT_INT = D3D_SVT_INT, D3D10_SVT_FLOAT = D3D_SVT_FLOAT, D3D10_SVT_STRING = D3D_SVT_STRING, D3D10_SVT_TEXTURE = D3D_SVT_TEXTURE, D3D10_SVT_TEXTURE1D = D3D_SVT_TEXTURE1D, D3D10_SVT_TEXTURE2D = D3D_SVT_TEXTURE2D, D3D10_SVT_TEXTURE3D = D3D_SVT_TEXTURE3D, D3D10_SVT_TEXTURECUBE = D3D_SVT_TEXTURECUBE, D3D10_SVT_SAMPLER = D3D_SVT_SAMPLER, D3D10_SVT_SAMPLER1D = D3D_SVT_SAMPLER1D, D3D10_SVT_SAMPLER2D = D3D_SVT_SAMPLER2D, D3D10_SVT_SAMPLER3D = D3D_SVT_SAMPLER3D, D3D10_SVT_SAMPLERCUBE = D3D_SVT_SAMPLERCUBE, D3D10_SVT_PIXELSHADER = D3D_SVT_PIXELSHADER, D3D10_SVT_VERTEXSHADER = D3D_SVT_VERTEXSHADER, D3D10_SVT_PIXELFRAGMENT = D3D_SVT_PIXELFRAGMENT, D3D10_SVT_VERTEXFRAGMENT = D3D_SVT_VERTEXFRAGMENT, D3D10_SVT_UINT = D3D_SVT_UINT, D3D10_SVT_UINT8 = D3D_SVT_UINT8, D3D10_SVT_GEOMETRYSHADER = D3D_SVT_GEOMETRYSHADER, D3D10_SVT_RASTERIZER = D3D_SVT_RASTERIZER, D3D10_SVT_DEPTHSTENCIL = D3D_SVT_DEPTHSTENCIL, D3D10_SVT_BLEND = D3D_SVT_BLEND, D3D10_SVT_BUFFER = D3D_SVT_BUFFER, D3D10_SVT_CBUFFER = D3D_SVT_CBUFFER, D3D10_SVT_TBUFFER = D3D_SVT_TBUFFER, D3D10_SVT_TEXTURE1DARRAY = D3D_SVT_TEXTURE1DARRAY, D3D10_SVT_TEXTURE2DARRAY = D3D_SVT_TEXTURE2DARRAY, D3D10_SVT_RENDERTARGETVIEW = D3D_SVT_RENDERTARGETVIEW, D3D10_SVT_DEPTHSTENCILVIEW = D3D_SVT_DEPTHSTENCILVIEW, D3D10_SVT_TEXTURE2DMS = D3D_SVT_TEXTURE2DMS, D3D10_SVT_TEXTURE2DMSARRAY = D3D_SVT_TEXTURE2DMSARRAY, D3D10_SVT_TEXTURECUBEARRAY = D3D_SVT_TEXTURECUBEARRAY, D3D11_SVT_HULLSHADER = D3D_SVT_HULLSHADER, D3D11_SVT_DOMAINSHADER = D3D_SVT_DOMAINSHADER, D3D11_SVT_INTERFACE_POINTER = D3D_SVT_INTERFACE_POINTER, D3D11_SVT_COMPUTESHADER = D3D_SVT_COMPUTESHADER, D3D11_SVT_DOUBLE = D3D_SVT_DOUBLE, D3D11_SVT_RWTEXTURE1D = D3D_SVT_RWTEXTURE1D, D3D11_SVT_RWTEXTURE1DARRAY = D3D_SVT_RWTEXTURE1DARRAY, D3D11_SVT_RWTEXTURE2D = D3D_SVT_RWTEXTURE2D, D3D11_SVT_RWTEXTURE2DARRAY = D3D_SVT_RWTEXTURE2DARRAY, D3D11_SVT_RWTEXTURE3D = D3D_SVT_RWTEXTURE3D, D3D11_SVT_RWBUFFER = D3D_SVT_RWBUFFER, D3D11_SVT_BYTEADDRESS_BUFFER = D3D_SVT_BYTEADDRESS_BUFFER, D3D11_SVT_RWBYTEADDRESS_BUFFER = D3D_SVT_RWBYTEADDRESS_BUFFER, D3D11_SVT_STRUCTURED_BUFFER = D3D_SVT_STRUCTURED_BUFFER, D3D11_SVT_RWSTRUCTURED_BUFFER = D3D_SVT_RWSTRUCTURED_BUFFER, D3D11_SVT_APPEND_STRUCTURED_BUFFER = D3D_SVT_APPEND_STRUCTURED_BUFFER, D3D11_SVT_CONSUME_STRUCTURED_BUFFER = D3D_SVT_CONSUME_STRUCTURED_BUFFER, D3D_SVT_FORCE_DWORD = 0x7fffffff } D3D_SHADER_VARIABLE_TYPE;
Constants
- D3D_SVT_VOID
-
The variable is a void pointer.
- D3D_SVT_BOOL
-
The variable is a boolean.
- D3D_SVT_INT
-
The variable is an integer.
- D3D_SVT_FLOAT
-
The variable is a floating-point number.
- D3D_SVT_STRING
-
The variable is a string.
- D3D_SVT_TEXTURE
-
The variable is a texture.
- D3D_SVT_TEXTURE1D
-
The variable is a 1D texture.
- D3D_SVT_TEXTURE2D
-
The variable is a 2D texture.
- D3D_SVT_TEXTURE3D
-
The variable is a 3D texture.
- D3D_SVT_TEXTURECUBE
-
The variable is a texture cube.
- D3D_SVT_SAMPLER
-
The variable is a sampler.
- D3D_SVT_SAMPLER1D
-
The variable is a 1D sampler.
- D3D_SVT_SAMPLER2D
-
The variable is a 2D sampler.
- D3D_SVT_SAMPLER3D
-
The variable is a 3D sampler.
- D3D_SVT_SAMPLERCUBE
-
The variable is a cube sampler.
- D3D_SVT_PIXELSHADER
-
The variable is a pixel shader.
- D3D_SVT_VERTEXSHADER
-
The variable is a vertex shader.
- D3D_SVT_PIXELFRAGMENT
-
The variable is a pixel fragment.
- D3D_SVT_VERTEXFRAGMENT
-
The variable is a vertex fragment.
- D3D_SVT_UINT
-
The variable is an unsigned integer.
- D3D_SVT_UINT8
-
The variable is an 8-bit unsigned integer.
- D3D_SVT_GEOMETRYSHADER
-
The variable is a geometry shader.
- D3D_SVT_RASTERIZER
-
The variable is a rasterizer-state object.
- D3D_SVT_DEPTHSTENCIL
-
The variable is a depth-stencil-state object.
- D3D_SVT_BLEND
-
The variable is a blend-state object.
- D3D_SVT_BUFFER
-
The variable is a buffer.
- D3D_SVT_CBUFFER
-
The variable is a constant buffer.
- D3D_SVT_TBUFFER
-
The variable is a texture buffer.
- D3D_SVT_TEXTURE1DARRAY
-
The variable is a 1D-texture array.
- D3D_SVT_TEXTURE2DARRAY
-
The variable is a 2D-texture array.
- D3D_SVT_RENDERTARGETVIEW
-
The variable is a render-target view.
- D3D_SVT_DEPTHSTENCILVIEW
-
The variable is a depth-stencil view.
- D3D_SVT_TEXTURE2DMS
-
The variable is a 2D-multisampled texture.
- D3D_SVT_TEXTURE2DMSARRAY
-
The variable is a 2D-multisampled-texture array.
- D3D_SVT_TEXTURECUBEARRAY
-
The variable is a texture-cube array.
- D3D_SVT_HULLSHADER
-
The variable holds a compiled hull-shader binary.
- D3D_SVT_DOMAINSHADER
-
The variable holds a compiled domain-shader binary.
- D3D_SVT_INTERFACE_POINTER
-
The variable is an interface.
- D3D_SVT_COMPUTESHADER
-
The variable holds a compiled compute-shader binary.
- D3D_SVT_DOUBLE
-
The variable is a double precision (64-bit) floating-point number.
- D3D_SVT_RWTEXTURE1D
-
The variable is a 1D read-and-write texture.
- D3D_SVT_RWTEXTURE1DARRAY
-
The variable is an array of 1D read-and-write textures.
- D3D_SVT_RWTEXTURE2D
-
The variable is a 2D read-and-write texture.
- D3D_SVT_RWTEXTURE2DARRAY
-
The variable is an array of 2D read-and-write textures.
- D3D_SVT_RWTEXTURE3D
-
The variable is a 3D read-and-write texture.
- D3D_SVT_RWBUFFER
-
The variable is a read-and-write buffer.
- D3D_SVT_BYTEADDRESS_BUFFER
-
The variable is a byte-address buffer.
- D3D_SVT_RWBYTEADDRESS_BUFFER
-
The variable is a read-and-write byte-address buffer.
- D3D_SVT_STRUCTURED_BUFFER
-
The variable is a structured buffer.
For more information about structured buffer, see the Remarks section.
- D3D_SVT_RWSTRUCTURED_BUFFER
-
The variable is a read-and-write structured buffer.
- D3D_SVT_APPEND_STRUCTURED_BUFFER
-
The variable is an append structured buffer.
- D3D_SVT_CONSUME_STRUCTURED_BUFFER
-
The variable is a consume structured buffer.
- D3D_SVT_MIN8FLOAT
-
The variable is an 8-byte FLOAT.
- D3D_SVT_MIN10FLOAT
-
The variable is a 10-byte FLOAT.
- D3D_SVT_MIN16FLOAT
-
The variable is a 16-byte FLOAT.
- D3D_SVT_MIN12INT
-
The variable is a 12-byte INT.
- D3D_SVT_MIN16INT
-
The variable is a 16-byte INT.
- D3D_SVT_MIN16UINT
-
The variable is a 16-byte INT.
- D3D10_SVT_VOID
-
The variable is a void pointer.
- D3D10_SVT_BOOL
-
The variable is a boolean.
- D3D10_SVT_INT
-
The variable is an integer.
- D3D10_SVT_FLOAT
-
The variable is a floating-point number.
- D3D10_SVT_STRING
-
The variable is a string.
- D3D10_SVT_TEXTURE
-
The variable is a texture.
- D3D10_SVT_TEXTURE1D
-
The variable is a 1D texture.
- D3D10_SVT_TEXTURE2D
-
The variable is a 2D texture.
- D3D10_SVT_TEXTURE3D
-
The variable is a 3D texture.
- D3D10_SVT_TEXTURECUBE
-
The variable is a texture cube.
- D3D10_SVT_SAMPLER
-
The variable is a sampler.
- D3D10_SVT_SAMPLER1D
-
The variable is a 1D sampler.
- D3D10_SVT_SAMPLER2D
-
The variable is a 2D sampler.
- D3D10_SVT_SAMPLER3D
-
The variable is a 3D sampler.
- D3D10_SVT_SAMPLERCUBE
-
The variable is a cube sampler.
- D3D10_SVT_PIXELSHADER
-
The variable is a pixel shader.
- D3D10_SVT_VERTEXSHADER
-
The variable is a vertex shader.
- D3D10_SVT_PIXELFRAGMENT
-
The variable is a pixel fragment.
- D3D10_SVT_VERTEXFRAGMENT
-
The variable is a vertex fragment.
- D3D10_SVT_UINT
-
The variable is an unsigned integer.
- D3D10_SVT_UINT8
-
The variable is an 8-bit unsigned integer.
- D3D10_SVT_GEOMETRYSHADER
-
The variable is a geometry shader.
- D3D10_SVT_RASTERIZER
-
The variable is a rasterizer-state object.
- D3D10_SVT_DEPTHSTENCIL
-
The variable is a depth-stencil-state object.
- D3D10_SVT_BLEND
-
The variable is a blend-state object.
- D3D10_SVT_BUFFER
-
The variable is a buffer.
- D3D10_SVT_CBUFFER
-
The variable is a constant buffer.
- D3D10_SVT_TBUFFER
-
The variable is a texture buffer.
- D3D10_SVT_TEXTURE1DARRAY
-
The variable is a 1D-texture array.
- D3D10_SVT_TEXTURE2DARRAY
-
The variable is a 2D-texture array.
- D3D10_SVT_RENDERTARGETVIEW
-
The variable is a render-target view.
- D3D10_SVT_DEPTHSTENCILVIEW
-
The variable is a depth-stencil view.
- D3D10_SVT_TEXTURE2DMS
-
The variable is a 2D-multisampled texture.
- D3D10_SVT_TEXTURE2DMSARRAY
-
The variable is a 2D-multisampled-texture array.
- D3D10_SVT_TEXTURECUBEARRAY
-
The variable is a texture-cube array.
- D3D11_SVT_HULLSHADER
-
The variable holds a compiled hull-shader binary.
- D3D11_SVT_DOMAINSHADER
-
The variable holds a compiled domain-shader binary.
- D3D11_SVT_INTERFACE_POINTER
-
The variable is an interface.
- D3D11_SVT_COMPUTESHADER
-
The variable holds a compiled compute-shader binary.
- D3D11_SVT_DOUBLE
-
The variable is a double precision (64-bit) floating-point number.
- D3D11_SVT_RWTEXTURE1D
-
The variable is a 1D read-and-write texture.
- D3D11_SVT_RWTEXTURE1DARRAY
-
The variable is an array of 1D read-and-write textures.
- D3D11_SVT_RWTEXTURE2D
-
The variable is a 2D read-and-write texture.
- D3D11_SVT_RWTEXTURE2DARRAY
-
The variable is an array of 2D read-and-write textures.
- D3D11_SVT_RWTEXTURE3D
-
The variable is a 3D read-and-write texture.
- D3D11_SVT_RWBUFFER
-
The variable is a read-and-write buffer.
- D3D11_SVT_BYTEADDRESS_BUFFER
-
The variable is a byte-address buffer.
- D3D11_SVT_RWBYTEADDRESS_BUFFER
-
The variable is a read and write byte-address buffer.
- D3D11_SVT_STRUCTURED_BUFFER
-
The variable is a structured buffer.
- D3D11_SVT_RWSTRUCTURED_BUFFER
-
The variable is a read-and-write structured buffer.
- D3D11_SVT_APPEND_STRUCTURED_BUFFER
-
The variable is an append structured buffer.
- D3D11_SVT_CONSUME_STRUCTURED_BUFFER
-
The variable is a consume structured buffer.
- D3D_SVT_FORCE_DWORD
-
This value is not used by a programmer; it exists to force the enumeration to compile to 32 bits.
Remarks
A call to the ID3D11ShaderReflectionType::GetDesc method returns a D3D_SHADER_VARIABLE_TYPE value in the Type member of a D3D11_SHADER_TYPE_DESC structure.
The types in a structured buffer describe the structure of the elements in the buffer. The layout of these types generally match their C++ struct counterparts. The following examples show structured buffers:
struct mystruct {float4 val; uint ind;}; RWStructuredBuffer<mystruct> rwbuf;
RWStructuredBuffer<float3> rwbuf2;
Requirements
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Header |
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See also