D3D_SHADER_VARIABLE_FLAGS enumeration
Values that identify information about a shader variable.
Syntax
typedef enum _D3D_SHADER_VARIABLE_FLAGS { D3D_SVF_USERPACKED = 1, D3D_SVF_USED = 2, D3D_SVF_INTERFACE_POINTER = 4, D3D_SVF_INTERFACE_PARAMETER = 8, D3D10_SVF_USERPACKED = D3D_SVF_USERPACKED, D3D10_SVF_USED = D3D_SVF_USED, D3D11_SVF_INTERFACE_POINTER = D3D_SVF_INTERFACE_POINTER, D3D11_SVF_INTERFACE_PARAMETER = D3D_SVF_INTERFACE_PARAMETER, D3D_SVF_FORCE_DWORD = 0x7fffffff } D3D_SHADER_VARIABLE_FLAGS;
Constants
- D3D_SVF_USERPACKED
-
Indicates that the registers assigned to this shader variable were explicitly declared in shader code (instead of automatically assigned by the compiler).
- D3D_SVF_USED
-
Indicates that this variable is used by this shader. This value confirms that a particular shader variable (which can be common to many different shaders) is indeed used by a particular shader.
- D3D_SVF_INTERFACE_POINTER
-
Indicates that this variable is an interface.
- D3D_SVF_INTERFACE_PARAMETER
-
Indicates that this variable is a parameter of an interface.
- D3D10_SVF_USERPACKED
-
Indicates that the registers assigned to this shader variable were explicitly declared in shader code (instead of automatically assigned by the compiler).
- D3D10_SVF_USED
-
Indicates that this variable is used by this shader. This value confirms that a particular shader variable (which can be common to many different shaders) is indeed used by a particular shader.
- D3D11_SVF_INTERFACE_POINTER
-
Indicates that this variable is an interface.
- D3D11_SVF_INTERFACE_PARAMETER
-
Indicates that this variable is a parameter of an interface.
- D3D_SVF_FORCE_DWORD
-
This value is not used by a programmer; it exists to force the enumeration to compile to 32 bits.
Remarks
A call to the ID3D11ShaderReflectionVariable::GetDesc method returns D3D_SHADER_VARIABLE_FLAGS values in the uFlags member of a D3D11_SHADER_VARIABLE_DESC structure.
Requirements
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See also