D3D_SHADER_CBUFFER_FLAGS enumeration
Values that identify the indended use of a constant-data buffer.
Syntax
typedef enum _D3D_SHADER_CBUFFER_FLAGS { D3D_CBF_USERPACKED = 1, D3D10_CBF_USERPACKED = D3D_CBF_USERPACKED, D3D_CBF_FORCE_DWORD = 0x7fffffff } D3D_SHADER_CBUFFER_FLAGS;
Constants
- D3D_CBF_USERPACKED
-
Bind the constant buffer to an input slot defined in HLSL code (instead of letting the compiler choose the input slot).
- D3D10_CBF_USERPACKED
-
Bind the constant buffer to an input slot defined in HLSL code (instead of letting the compiler choose the input slot).
- D3D_CBF_FORCE_DWORD
-
This value is not used by a programmer; it exists to force the enumeration to compile to 32 bits.
Remarks
D3D_SHADER_CBUFFER_FLAGS-typed values are specified in the uFlags member of the D3D11_SHADER_BUFFER_DESC structure.
Requirements
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See also