Windows apps
Collapse the table of content
Expand the table of content
Information
The topic you requested is included in another documentation set. For convenience, it's displayed below. Choose Switch to see the topic in its original location.

D3D_REGISTER_COMPONENT_TYPE enumeration

Values that identify the data types that can be stored in a register.

Syntax


typedef enum D3D_REGISTER_COMPONENT_TYPE { 
  D3D_REGISTER_COMPONENT_UNKNOWN    = 0,
  D3D_REGISTER_COMPONENT_UINT32     = 1,
  D3D_REGISTER_COMPONENT_SINT32     = 2,
  D3D_REGISTER_COMPONENT_FLOAT32    = 3,
  D3D10_REGISTER_COMPONENT_UNKNOWN  = D3D_REGISTER_COMPONENT_UNKNOWN,
  D3D10_REGISTER_COMPONENT_UINT32   = D3D_REGISTER_COMPONENT_UINT32,
  D3D10_REGISTER_COMPONENT_SINT32   = D3D_REGISTER_COMPONENT_SINT32,
  D3D10_REGISTER_COMPONENT_FLOAT32  = D3D_REGISTER_COMPONENT_FLOAT32
} D3D_REGISTER_COMPONENT_TYPE;

Constants

D3D_REGISTER_COMPONENT_UNKNOWN

The data type is unknown.

D3D_REGISTER_COMPONENT_UINT32

32-bit unsigned integer.

D3D_REGISTER_COMPONENT_SINT32

32-bit signed integer.

D3D_REGISTER_COMPONENT_FLOAT32

32-bit floating-point number.

D3D10_REGISTER_COMPONENT_UNKNOWN

The data type is unknown.

D3D10_REGISTER_COMPONENT_UINT32

32-bit unsigned integer.

D3D10_REGISTER_COMPONENT_SINT32

32-bit signed integer.

D3D10_REGISTER_COMPONENT_FLOAT32

32-bit floating-point number.

Remarks

A register component type is specified in the ComponentType member of the D3D11_SIGNATURE_PARAMETER_DESC structure.

Requirements

Header

D3DCommon.h

See also

Common Version Enumerations

 

 

Show:
© 2017 Microsoft