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D3D_REGISTER_COMPONENT_TYPE enumeration
Values that identify the data types that can be stored in a register.
Syntax
typedef enum D3D_REGISTER_COMPONENT_TYPE { D3D_REGISTER_COMPONENT_UNKNOWN = 0, D3D_REGISTER_COMPONENT_UINT32 = 1, D3D_REGISTER_COMPONENT_SINT32 = 2, D3D_REGISTER_COMPONENT_FLOAT32 = 3, D3D10_REGISTER_COMPONENT_UNKNOWN = D3D_REGISTER_COMPONENT_UNKNOWN, D3D10_REGISTER_COMPONENT_UINT32 = D3D_REGISTER_COMPONENT_UINT32, D3D10_REGISTER_COMPONENT_SINT32 = D3D_REGISTER_COMPONENT_SINT32, D3D10_REGISTER_COMPONENT_FLOAT32 = D3D_REGISTER_COMPONENT_FLOAT32 } D3D_REGISTER_COMPONENT_TYPE;
Constants
- D3D_REGISTER_COMPONENT_UNKNOWN
-
The data type is unknown.
- D3D_REGISTER_COMPONENT_UINT32
-
32-bit unsigned integer.
- D3D_REGISTER_COMPONENT_SINT32
-
32-bit signed integer.
- D3D_REGISTER_COMPONENT_FLOAT32
-
32-bit floating-point number.
- D3D10_REGISTER_COMPONENT_UNKNOWN
-
The data type is unknown.
- D3D10_REGISTER_COMPONENT_UINT32
-
32-bit unsigned integer.
- D3D10_REGISTER_COMPONENT_SINT32
-
32-bit signed integer.
- D3D10_REGISTER_COMPONENT_FLOAT32
-
32-bit floating-point number.
Remarks
A register component type is specified in the ComponentType member of the D3D11_SIGNATURE_PARAMETER_DESC structure.
Requirements
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See also
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