D3D_INCLUDE_TYPE enumeration
Values that indicate the location of a shader #include file.
Syntax
typedef enum _D3D_INCLUDE_TYPE { D3D_INCLUDE_LOCAL = 0, D3D_INCLUDE_SYSTEM = ( D3D_INCLUDE_LOCAL + 1 ), D3D10_INCLUDE_LOCAL = D3D_INCLUDE_LOCAL, D3D10_INCLUDE_SYSTEM = D3D_INCLUDE_SYSTEM, D3D_INCLUDE_FORCE_DWORD = 0x7fffffff } D3D_INCLUDE_TYPE;
Constants
- D3D_INCLUDE_LOCAL
-
The local directory.
- D3D_INCLUDE_SYSTEM
-
The system directory.
- D3D10_INCLUDE_LOCAL
-
The local directory.
- D3D10_INCLUDE_SYSTEM
-
The system directory.
- D3D_INCLUDE_FORCE_DWORD
-
Forces this enumeration to compile to 32 bits in size. Without this value, some compilers would allow this enumeration to compile to a size other than 32 bits.
Do not use this value.
Remarks
You pass a D3D_INCLUDE_TYPE-typed value to the IncludeType parameter in a call to the ID3DInclude::Open method to indicate the location of the #include file.
Requirements
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Header |
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See also