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Rendering
This section contains information about several Direct3D 11 rendering technologies.
In this section
| Topic | Description |
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Direct3D 11 implements support for object creation and rendering using multiple threads. | |
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Multiple-pass rendering is a process in which an application traverses its scene graph multiple times in order to produce an output to render to the display. Multiple-pass rendering improves performance because it breaks up complex scenes into tasks that can run concurrently. |
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