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This section contains information about several Direct3D 11 rendering technologies.

In this section



Direct3D 11 implements support for object creation and rendering using multiple threads.

Multiple-Pass Rendering

Multiple-pass rendering is a process in which an application traverses its scene graph multiple times in order to produce an output to render to the display. Multiple-pass rendering improves performance because it breaks up complex scenes into tasks that can run concurrently.


Related topics

Programming Guide for Direct3D 11



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