ID3D11View
XMConvertFloatToHalfStream
XMConvertHalfToFloatStream
XMMatrixDecompose
XMPlaneTransformStream
XMVector2TransformCoordStream
XMVector2TransformNormalStream
XMVector2TransformStream
XMVector3ProjectStream
XMVector3TransformCoordStream
XMVector3TransformNormalStream
XMVector3TransformStream
XMVector3UnprojectStream
XMVector4TransformStream
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ID3D11View interface

A view interface specifies the parts of a resource the pipeline can access during rendering.

Members

The ID3D11View interface inherits from ID3D11DeviceChild. ID3D11View also has these types of members:

Methods

The ID3D11View interface has these methods.

MethodDescription
GetResource

Get the resource that is accessed through this view.

 

Remarks

A view interface is the base interface for all views. There are four types of views; a depth-stencil view, a render-target view, a shader-resource view, and an unordered-access view.

All resources must be bound to the pipeline before they can be accessed.

Requirements

Minimum supported client

Windows 7 [desktop apps | Windows Store apps]

Minimum supported server

Windows Server 2008 R2 [desktop apps | Windows Store apps]

Minimum supported phone

Windows Phone 8

Header

D3D11.h

Library

D3D11.lib

See also

ID3D11DeviceChild
Resource Interfaces

 

 

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