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ID3D11SwitchToRef::SetUseRef method

Note  The ID3D11SwitchToRef interface and its methods are not supported in Direct3D 11.
 

Syntax


BOOL SetUseRef(
   BOOL UseRef
);

Parameters

UseRef

Type: BOOL

Reserved.

Return value

Type: BOOL

Reserved.

Requirements

Header

D3D11SDKLayers.h

See also

ID3D11SwitchToRef Interface

 

 

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