ID3D11ShaderResourceView interface
A shader-resource-view interface specifies the subresources a shader can access during rendering. Examples of shader resources include a constant buffer, a texture buffer, and a texture.
Members
The ID3D11ShaderResourceView interface inherits from ID3D11View. ID3D11ShaderResourceView also has these types of members:
Methods
The ID3D11ShaderResourceView interface has these methods.
| Method | Description |
|---|---|
| GetDesc |
Get the shader resource view's description. |
Remarks
To create a shader-resource view, call ID3D11Device::CreateShaderResourceView.
A shader-resource view is required when binding a resource to a shader stage; the binding occurs by calling ID3D11DeviceContext::GSSetShaderResources, ID3D11DeviceContext::VSSetShaderResources or ID3D11DeviceContext::PSSetShaderResources.
Requirements
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Minimum supported client |
Windows 7 [desktop apps | Windows Store apps] |
|---|---|
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Minimum supported server |
Windows Server 2008 R2 [desktop apps | Windows Store apps] |
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Minimum supported phone |
Windows Phone 8 |
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Header |
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Library |
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See also