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ID3D11ShaderReflection::GetResourceBindingDesc method

Get a description of how a resource is bound to a shader.

Syntax


HRESULT GetResourceBindingDesc(
  [in]  UINT                         ResourceIndex,
  [out] D3D11_SHADER_INPUT_BIND_DESC *pDesc
);

Parameters

ResourceIndex [in]

Type: UINT

A zero-based resource index.

pDesc [out]

Type: D3D11_SHADER_INPUT_BIND_DESC*

A pointer to an input-binding description. See D3D11_SHADER_INPUT_BIND_DESC.

Return value

Type: HRESULT

Returns one of the following Direct3D 11 Return Codes.

Remarks

A shader consists of executable code (the compiled HLSL functions) and a set of resources that supply the shader with input data. GetResourceBindingDesc gets information about how one resource in the set is bound as an input to the shader. The ResourceIndex parameter specifies the index for the resource.

This method's interface is hosted in the out-of-box DLL D3DCompiler_xx.dll.

Requirements

Header

D3D11Shader.h

Library

D3DCompiler.lib

DLL

D3DCompiler_47.dll

See also

ID3D11ShaderReflection Interface

 

 

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