ID3D11ShaderReflection::GetConstantBufferByIndex method
Get a constant buffer by index.
Syntax
ID3D11ShaderReflectionConstantBuffer* GetConstantBufferByIndex(
[in] UINT Index
);
Parameters
- Index [in]
-
Type: UINT
Zero-based index.
Return value
Type: ID3D11ShaderReflectionConstantBuffer*
A pointer to a constant buffer (see ID3D11ShaderReflectionConstantBuffer Interface).
Remarks
A constant buffer supplies either scalar constants or texture constants to a shader. A shader can use one or more constant buffers. For best performance, separate constants into buffers based on the frequency they are updated.
This method's interface is hosted in the out-of-box DLL D3DCompiler_xx.dll.
Requirements
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Header |
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Library |
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DLL |
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See also