Windows apps
Collapse the table of content
Expand the table of content
Information
The topic you requested is included in another documentation set. For convenience, it's displayed below. Choose Switch to see the topic in its original location.

ID3D11ShaderReflectionType::IsEqual method

Indicates whether two ID3D11ShaderReflectionType Interface pointers have the same underlying type.

Syntax


HRESULT IsEqual(
  [in] ID3D11ShaderReflectionType *pType
);

Parameters

pType [in]

Type: ID3D11ShaderReflectionType*

A pointer to a ID3D11ShaderReflectionType Interface.

Return value

Type: HRESULT

Returns S_OK if the pointers have the same underlying type; otherwise returns S_FALSE.

Remarks

IsEqual indicates whether the sources of the ID3D11ShaderReflectionType Interface pointers have the same underlying type. For example, if two ID3D11ShaderReflectionType Interface pointers were retrieved from variables, IsEqual can be used to see if the variables have the same type.

This method's interface is hosted in the out-of-box DLL D3DCompiler_xx.dll.

Requirements

Header

D3D11Shader.h

Library

D3DCompiler.lib

DLL

D3DCompiler_47.dll

See also

ID3D11ShaderReflectionType Interface

 

 

Show:
© 2017 Microsoft