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ID3D11ShaderReflectionType::GetMemberTypeName method

Get a shader-reflection-variable type.

Syntax


LPCSTR GetMemberTypeName(
  [in] UINT Index
);

Parameters

Index [in]

Type: UINT

Zero-based index.

Return value

Type: LPCSTR

The variable type.

Remarks

This method's interface is hosted in the out-of-box DLL D3DCompiler_xx.dll.

Requirements

Header

D3D11Shader.h

Library

D3DCompiler.lib

DLL

D3DCompiler_47.dll

See also

ID3D11ShaderReflectionType Interface

 

 

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