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ID3D11ShaderReflectionConstantBuffer::GetVariableByName method

Get a shader-reflection variable by name.

Syntax


ID3D11ShaderReflectionVariable* GetVariableByName(
  [in] LPCSTR Name
);

Parameters

Name [in]

Type: LPCSTR

Variable name.

Return value

Type: ID3D11ShaderReflectionVariable*

Returns a sentinel object (end of list marker). To determine if GetVariableByName successfully completed, call ID3D11ShaderReflectionVariable::GetDesc and check the returned HRESULT; any return value other than success means that GetVariableByName failed.

Remarks

This method's interface is hosted in the out-of-box DLL D3DCompiler_xx.dll.

Requirements

Header

D3D11Shader.h

Library

D3DCompiler.lib

DLL

D3DCompiler_47.dll

See also

ID3D11ShaderReflectionConstantBuffer Interface

 

 

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