ID3D11ShaderReflectionConstantBuffer::GetVariableByName method (d3d11shader.h)

Get a shader-reflection variable by name.

Syntax

ID3D11ShaderReflectionVariable * GetVariableByName(
  [in] LPCSTR Name
);

Parameters

[in] Name

Type: LPCSTR

Variable name.

Return value

Type: ID3D11ShaderReflectionVariable*

Returns a sentinel object (end of list marker). To determine if GetVariableByName successfully completed, call ID3D11ShaderReflectionVariable::GetDesc and check the returned HRESULT; any return value other than success means that GetVariableByName failed.

Remarks

This method's interface is hosted in the out-of-box DLL D3DCompiler_xx.dll.

Requirements

Requirement Value
Target Platform Windows
Header d3d11shader.h
Library D3DCompiler.lib
DLL D3DCompiler_47.dll

See also

ID3D11ShaderReflectionConstantBuffer Interface