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ID3D11InfoQueue::SetMuteDebugOutput method
Set a boolean that turns the debug output on or off.
Syntax
void SetMuteDebugOutput( [in] BOOL bMute );
Parameters
- bMute [in]
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Type: BOOL
Disable/Enable the debug output (TRUE to disable or mute the output, FALSE to enable the output).
Return value
Returns nothing.
Remarks
This will stop messages that pass the storage filter from being printed out in the debug output, however those messages will still be added to the message queue.
Requirements
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See also
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