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ID3D11InfoQueue::GetBreakOnSeverity method
Get a message severity level to break on when a message with that severity level passes through the storage filter.
Syntax
BOOL GetBreakOnSeverity(
[in] D3D11_MESSAGE_SEVERITY Severity
);
Parameters
- Severity [in]
-
Type: D3D11_MESSAGE_SEVERITY
Message severity level to break on (see D3D11_MESSAGE_SEVERITY).
Return value
Type: BOOL
Whether this breaking condition is turned on or off (true for on, false for off).
Requirements
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Header |
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Library |
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See also
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