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ID3D11InfoQueue::AddMessage method

Add a debug message to the message queue and send that message to debug output.

Syntax


HRESULT AddMessage(
  [in] D3D11_MESSAGE_CATEGORY Category,
  [in] D3D11_MESSAGE_SEVERITY Severity,
  [in] D3D11_MESSAGE_ID       ID,
  [in] LPCSTR                 pDescription
);

Parameters

Category [in]

Type: D3D11_MESSAGE_CATEGORY

Category of a message (see D3D11_MESSAGE_CATEGORY).

Severity [in]

Type: D3D11_MESSAGE_SEVERITY

Severity of a message (see D3D11_MESSAGE_SEVERITY).

ID [in]

Type: D3D11_MESSAGE_ID

Unique identifier of a message (see D3D11_MESSAGE_ID).

pDescription [in]

Type: LPCSTR

User-defined message.

Return value

Type: HRESULT

This method returns one of the following Direct3D 11 Return Codes.

Remarks

This method is used by the runtime's internal mechanisms to add debug messages to the message queue and send them to debug output. For applications to add their own custom messages to the message queue and send them to debug output, call ID3D11InfoQueue::AddApplicationMessage.

Requirements

Header

D3D11SDKLayers.h

Library

D3D11.lib

See also

ID3D11InfoQueue Interface

 

 

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