Create a sampler-state object that encapsulates sampling information for a texture.
HRESULT CreateSamplerState( [in] const D3D11_SAMPLER_DESC *pSamplerDesc, [out, optional] ID3D11SamplerState **ppSamplerState );
- pSamplerDesc [in]
Type: const D3D11_SAMPLER_DESC*
Pointer to a sampler state description (see D3D11_SAMPLER_DESC).
- ppSamplerState [out, optional]
Address of a pointer to the sampler state object created (see ID3D11SamplerState).
This method returns one of the following Direct3D 11 Return Codes.
4096 unique sampler state objects can be created on a device at a time.
If an application attempts to create a sampler-state interface with the same state as an existing interface, the same interface will be returned and the total number of unique sampler state objects will stay the same.