ID3D11Device::CreatePixelShader method
Create a pixel shader.
Syntax
HRESULT CreatePixelShader( [in] const void *pShaderBytecode, [in] SIZE_T BytecodeLength, [in, optional] ID3D11ClassLinkage *pClassLinkage, [out, optional] ID3D11PixelShader **ppPixelShader );
Parameters
- pShaderBytecode [in]
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Type: const void*
A pointer to the compiled shader.
- BytecodeLength [in]
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Type: SIZE_T
Size of the compiled pixel shader.
- pClassLinkage [in, optional]
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Type: ID3D11ClassLinkage*
A pointer to a class linkage interface (see ID3D11ClassLinkage); the value can be NULL.
- ppPixelShader [out, optional]
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Type: ID3D11PixelShader**
Address of a pointer to a ID3D11PixelShader interface. If this is NULL, all other parameters will be validated, and if all parameters pass validation this API will return S_FALSE instead of S_OK.
Return value
Type: HRESULT
This method returns one of the following Direct3D 11 Return Codes.
Remarks
After creating the pixel shader, you can set it to the device using ID3D11DeviceContext::PSSetShader.
Requirements
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See also